Players: 147
Tournaments: 86
Games Played: 894
Total Appearances: 959
Times are displayed as GMT.
Current date and time: 2024-11-21 22:37
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Jetpack Race Tournament
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• 1 worm per player
• Games are best of 1
• S2F - Start to Finish
-25- second blitz-turns for the sake of active, heated speed competition exclusively on super-charged, windy, creative, mostly aesthetic and visually stunning, trailblazer maps. Now the pack comes with a few new ones extra.
-The usage of command /rs in host-lobby (RacingStuff) is mandatory.
-The 2nd one to start has of course an "extra turn" to finish. Expand this logic onto the more than 2-players Final bronze/gold AIO match.
-The last turn prior to finishing: if it appears to be a draw, a "dead heat", proceed backwards from the finish, a whole turn, and settle the score by means of the player who got the furthest back (distance). An alternative method for this is for both players to record the time remaining prior to finish turn. (that way the start-er player is irrelevant)
-In the unfortunate case of desynchronization/drop (excluding quit and network sabotages whatsoever) resume the match from same lap, position, and give the proper priority to the player whose turn was in progress when the nexus was severed for whatever reason. (also check for turntime-seconds remaining if necessary)
-There is an extra map provided for Finals (gold/bronze), with extra length for the sake of cruel, in- tense competition.
-Load maps exclusively from the provided map pack -no plops, just plain, standard, adrenaline-charged, trippy racing.
Medal points multiplier for the new system: x 0.4 (8 players)
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